For the last few months, I’ve been quietly working on a brand-new project and it’s killed me to keep it secret, but I can’t keep it bottled up anymore—partly because I need your help.
Today, I’m announcing Skittish, a playful virtual space for online events. Skittish brings people together into a game-like interactive 3D environment that’s designed from the ground up for socially-driven events, big and small.
It’s currently in private beta, but you can sign up now for updates and announcements, or follow @SkittishHQ on Twitter and Instagram.
With Skittish, I’m trying to make a space that supports the kind of events that I love to organize and attend: creative, experimental, and deeply social.
Here’s a little teaser!
After the pandemic cancelled XOXO last year, I started attending a bunch of virtual events, mostly out of boredom and longing for connecting to other people.
Unfortunately, many of them were pretty uninspiring, basically just fancy webinars with breakout rooms for Zoom. Others were just livestreams with little room for social interaction beyond a global chat room.
Almost all of them left me feeling like I’d either sat through a long meeting or watched a long YouTube video. Was this even an event? Did I actually attend anything?
As depressing as most virtual events were, there were three bright spots of creative experimentation happening over the last year:
- Experimental Events. The brilliant MUD-like environment created for Roguelike Celebration and the ongoing series of LIKELIKE events showed how event spaces could draw inspiration from games to great effect.
- Proximity Chat. Second Life has supported spatial voice chat for nearly 15 years, but a crop of experimental new platforms started using spatial/positional audio and video to make virtual parties feel more real.
- Social Games. Approachable games like Animal Crossing: New Horizons, Among Us, and Fall Guys were breakout stars of the pandemic, giving us new ways to connect to with friends when we couldn’t be together in person.
There are some amazing projects out there, but I started outlining a hybrid of these ideas: an online event venue for large-scale gatherings that used spatial audio, didn’t assume people were comfortable being on camera, with real-time customization of the space, and built in a 3D engine for a more immersive game-like feel.
More than anything, I wanted it to be optimized for fun: interesting to explore on its own, make new friends, and a vibrant place for creators and event organizers to bring together their communities in a new way.
Grant for the Web
As I was working on the first prototype, it was clear this was far more than a side project, and I’d need additional resources to fund development and design.
Desigan Chinniah encouraged me to apply for Grant for the Web, a grant fund he co-created with Coil, Mozilla, and Creative Commons to finance projects pushing forward an open standard for monetization on the web.
So, last June, I submitted a grant proposal to build a “virtual venue for playfully-immersive events in the browser,” in which attendees can financially support creators, organizers, and events they love using the Web Monetization API (or traditional payment methods, of course).
Three months later, I found out I received their flagship level grant. By early November, I received the funds and was able to bring on a contract developer to help out.
How It’s Going
In December, I scrapped my initial Three.js prototype and worked with creative technologist Mike Bodge to build a proof-of-concept prototype in react-three-fiber, a powerful React renderer for Three.js, with a thriving community and helper libraries. Unfortunately, existing client work took Mike off the project a month later.
Through his work on react-three-game-engine, a budding game engine for react-three-fiber, I found Brisbane-based developer Simon Hales, who started working with me on Skittish in January. He hit the ground running, adding much of the functionality you can see in the current app.
It’s still early in development, but this is what Skittish supports so far:
- A game-like interactive 3D environment, with a fixed camera perspective, simple navigation controls, and animated avatars
- Positional stereo audio, allowing you wander in and out of conversations naturally, with sound playing relative to your current position
- Inline creation and editing tools for collaboratively customizing the world in real-time with 3D objects
- Embedded inline videos with spatial audio for watching or listening to livestreamed or pre-recorded media from YouTube, Twitch, Facebook, Vimeo, Soundcloud, and more
- Support for multiple interconnected rooms
- Adding Web Monetization payment pointers for streaming payments to event creators
Special thanks to Sam Buttrick, who created the banners and profile images you can see on social media and at the top of this post. Sam’s a Portland local, a recent PNCA grad, and I loved her work on Instagram so much, I approached her to create some illustrations for this announcement. Go hire her!
What I Need
So that’s what I’m working on! I hope to start running events in Skittish in the next couple months, and opening it up for other people to use for their own communities. In the meantime, I’m currently looking for some help.
Beta Testers. I need a group of willing trusted beta testers to show up once in a while to help load-test, spot performance issues, and give feedback as we build out features. You’ll get work-in-progress previews along the way, and help shape what Skittish becomes. If that sounds interesting, sign up for the mailing list to get notified.
Creators. I’m intent on making Skittish into something that individual artists and creators can use to bring together their own community, whether it’s debuting a new video on YouTube, doing a book reading, a live concert, or playtesting a new game — and make money doing it. If that sounds like something you’d be interested in, get in touch.
Event Organizers. After having co-organized seven years of XOXO, I empathize with the plight facing event organizers right now who are struggling to convince attendees and sponsors to pay for lackluster events. I want to make events that are unique and valuable, worth the time and energy to show up for, and worth paying for, so you can continue to support yourself doing what you love. If you have an idea for an event you’d like to run in Skittish, I’d love to hear it.
Environmental Artist. I’m looking to immediately hire a freelance 3D environmental artist to help design a space for everyone to explore, somewhere between a festival grounds and Disneyland—warm, approachable, and playful. Candidates will be comfortable working in flat-shaded low-polygon constraints optimized for the web. Aesthetically, I’m inspired by games like Alba, WATTAM, Untitled Goose Game, Ooblets, Windosill, Donut County, and I Am Dead. If that sounds like you, email me a link to your portfolio. Introductions welcome!